Allen, Marilyn and Matthews, Helen (2016) A Collaborative Game. Performance Research Journal, 21 (4). (In Press)
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Abstract
In 2015 matthews and allen engaged in a durational dialogic exchange. This exchange took the form of a collaborative game undertaken over a period of 19 days. The Collaborative Game was enacted via a set of rules. matthews and allen’s ‘rules of the game’ parodically exaggerate the social and cultural rules with which we inevitably engage. This textual game adopts the 140 character edict imposed by the social media website Twitter. matthews and allen take this arbitrary rule to its extreme by restricting each communication to precisely 140 characters. The Collaborative Game is constructed from ‘the words of others’ wherein appropriated words are relocated to interrupt the expectation of a linear, monologic narrative. matthews and allen’s game performs their non-oppositional approach to collaborative dialogue, with neither a winner, a loser, nor consensus.
Item Type: | Article |
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Additional Information: | Volume 21 Issue 4 On Game Structures Issue editors: Mathias Fuchs and Natasha Lushetich Publication date: 31 August 2016 |
Subjects: | N Fine Arts > N Visual arts (General) For photography, see TR |
Divisions: | Institutes and Academies > Wales Institute for Science & Art (WISA) > Academic Discipline: Art & Media |
Depositing User: | Marilyn Allen |
Date Deposited: | 30 Oct 2020 13:20 |
Last Modified: | 30 Oct 2020 13:20 |
URI: | https://repository.uwtsd.ac.uk/id/eprint/1485 |
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A Collaborative Game. (deposited 14 May 2016 11:46)
- A Collaborative Game. (deposited 30 Oct 2020 13:20) [Currently Displayed]
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